

- #ME2 CERBERUS NETWORK PC STEAM HOW TO#
- #ME2 CERBERUS NETWORK PC STEAM INSTALL#
- #ME2 CERBERUS NETWORK PC STEAM MOD#
I'll then send you some instructions on how to localised it.
#ME2 CERBERUS NETWORK PC STEAM MOD#
If you would like to help localise this MOD please send me a copy of your Startup_.pcc and the BIOGame_.tlk files. Without this workaround the game will crash on startup. This workaround will still leave some messages with keyboard references. To get it to work with other languages it might be possible to just copy the Startup_INT.pcc file over your Startup_.pcc file. This MOD has only been localised to English, French, German and Italian. Non-English/French/German/Italian Versions
#ME2 CERBERUS NETWORK PC STEAM INSTALL#
The game will try to load both files and crash.Ĭopy the files from the DLCFix directory into the you Mass Effect 2 install dir. Make sure you have not backed up files in the game directory. Copy the BioGame directory to your Mass Effect 2 install directory overriding the originals (Back them up first).Įxample directory : D:\Steam\steamapps\common\Mass Effect 2 Install order: Game => DLC => Launch/Login to validate DLC => ME2Controller => Custom texturesġ. Replace certain characters in the tlk files that don't render for some users. Tweak powerwheel/quick power timing as suggested by Darksheep0

If you want to play with keyboard and mouse, uninstall this mod. Installing this MOD will break some elements of the keyboard and mouse support. This mod re-adds these textures, switches the config over to use the xbox interfaces, forces chunks of code to go down a 'console' path and changes the tutorial messages to controller buttons. Mass Effect 2 shipped with all the original XBOX controller interfaces but was missing some power/weapon wheel resources. This MOD adds full XBOX 360 controller support for playing Mass Effect 2. English tutorials/hints changed to Xbox format Fixed Character Creation - no longer hangs on 'enter name' Fixes D-Pad double action during mini-games (Thanks to HotSaucerman) Increases movement/gui/galaxy map deadzone Removes the 1.75 recoil multiplyer added to keyboard and mouse users to be more consistent with the xbox360 Fixes the "Press F to place the momument" tutorial message Removes the need to map powers to the Y button using the Gibbed Save Editor Corrects the main menu so the Cerberus Network displays controller icons Corrects the tutorial messages during the hammerhead missions Reduces the planet scanning controller sensitivity by 75% Switches the player controller sensitivity to the xbox defaults Adds German localisation (thanks to FreakyFerrox) Adds ErikJS's binkw32 files to avoid DLC warnings
